keep in mind the game is not topview, its from like 45-60 degrees or something above the horizon.. so it will look better to have maybe one tile width (32px) and then two tiles going up and down in the 32 px height, but yeah, those look good.
also, another tip: try to create variations of each of those tiles (eg. one with a crack in it, one with a smudge here... another with a different size/placement of a crack or smudge, etc or maybe the color is a little different..) that way, when they are placed, it won't be an endless plane of the same boring tile.. you will have a variety and that will make it more interesting.
keep in mind the game is not topview, its from like 45-60 degrees or something above the horizon.. so it will look better to have maybe one tile width (32px) and then two tiles going up and down in the 32 px height, but yeah, those look good.
also, another tip: try to create variations of each of those tiles (eg. one with a crack in it, one with a smudge here... another with a different size/placement of a crack or smudge, etc or maybe the color is a little different..) that way, when they are placed, it won't be an endless plane of the same boring tile.. you will have a variety and that will make it more interesting.
1 thing I wouldn't no the view because I havent played it yet and I will start with the rest later on .. Have some school art assignment to do .
what do you think if i said that we could keep the tiles the same view but code it to change the dimension and view.
you could easily Use Ruby,Python,C and C++