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Edit and New

 
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tinnie



Joined: 01 Oct 2007
Posts: 249
Location: U.K

Character tinnie
  Rank: 2 of 131
  Level: 1

Characteristics:
  Class:  Barbare
  Element:  Earth
  Alignment:  Neutral

4 Points

PostPosted: Fri Oct 26, 2007 3:16 pm    Post subject: Edit and New Reply with quote

I edited some of my Previous tiles and made some new ones.
Didnt have alot of time to make them.
They are all (32x32)

Tiles:
Black & Blue Floor:

Checkerd Floor 2:

Chakra Restore Point: (Idea)

Broken Wooden Tile:

Blue Floor:

Black Floor:

Checkerd Floor:

Wooden Floor 2:

Wooden Floor:

Wooden Floor:

Gray Floor:

'X' Floor:


Sorry The list is a bit long.
Still Working on more. =)
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blue
Evil Admin


Joined: 13 Sep 2007
Posts: 255



2014 Points

PostPosted: Fri Oct 26, 2007 4:36 pm    Post subject: Reply with quote

keep in mind the game is not topview, its from like 45-60 degrees or something above the horizon.. so it will look better to have maybe one tile width (32px) and then two tiles going up and down in the 32 px height, but yeah, those look good.

also, another tip: try to create variations of each of those tiles (eg. one with a crack in it, one with a smudge here... another with a different size/placement of a crack or smudge, etc or maybe the color is a little different..) that way, when they are placed, it won't be an endless plane of the same boring tile.. you will have a variety and that will make it more interesting.
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Oni



Joined: 02 Sep 2007
Posts: 664


Character Oni
  Rank: 3 of 131
  Level: 1

Characteristics:
  Class:  Thief
  Element:  Earth
  Alignment:  Neutral

3146 Points

PostPosted: Sat Oct 27, 2007 12:08 am    Post subject: Reply with quote

I didn't think it would be possible to make any more tiles in this game, there is alread s0000 many.
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tinnie



Joined: 01 Oct 2007
Posts: 249
Location: U.K

Character tinnie
  Rank: 2 of 131
  Level: 1

Characteristics:
  Class:  Barbare
  Element:  Earth
  Alignment:  Neutral

4 Points

PostPosted: Sat Oct 27, 2007 10:50 am    Post subject: Reply with quote

blue wrote:
keep in mind the game is not topview, its from like 45-60 degrees or something above the horizon.. so it will look better to have maybe one tile width (32px) and then two tiles going up and down in the 32 px height, but yeah, those look good.

also, another tip: try to create variations of each of those tiles (eg. one with a crack in it, one with a smudge here... another with a different size/placement of a crack or smudge, etc or maybe the color is a little different..) that way, when they are placed, it won't be an endless plane of the same boring tile.. you will have a variety and that will make it more interesting.


1 thing I wouldn't no the view because I havent played it yet and I will start with the rest later on .. Have some school art assignment to do Very Happy.
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tinnie



Joined: 01 Oct 2007
Posts: 249
Location: U.K

Character tinnie
  Rank: 2 of 131
  Level: 1

Characteristics:
  Class:  Barbare
  Element:  Earth
  Alignment:  Neutral

4 Points

PostPosted: Sat Oct 27, 2007 8:16 pm    Post subject: Reply with quote

what do you think if i said that we could keep the tiles the same view but code it to change the dimension and view.
you could easily Use Ruby,Python,C and C++
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blue
Evil Admin


Joined: 13 Sep 2007
Posts: 255



2014 Points

PostPosted: Sat Oct 27, 2007 9:54 pm    Post subject: Reply with quote

yes, that is quite possible. but wouldn't they look distorted?
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tinnie



Joined: 01 Oct 2007
Posts: 249
Location: U.K

Character tinnie
  Rank: 2 of 131
  Level: 1

Characteristics:
  Class:  Barbare
  Element:  Earth
  Alignment:  Neutral

4 Points

PostPosted: Mon Oct 29, 2007 6:06 pm    Post subject: Reply with quote

i wouldnt think so but i will make a mini game(5 mins to create) and code a script for the view and see how it goes then i will feed back.
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Oni



Joined: 02 Sep 2007
Posts: 664


Character Oni
  Rank: 3 of 131
  Level: 1

Characteristics:
  Class:  Thief
  Element:  Earth
  Alignment:  Neutral

3146 Points

PostPosted: Tue Oct 30, 2007 3:18 am    Post subject: Reply with quote

You don't have to play the game to know the view. Just download the editor and place down a few sprites and you can get a good idea of it.

I would call it synonymous to Zelda a Link to the Past. Widely regarded as 3/4ths
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tinnie



Joined: 01 Oct 2007
Posts: 249
Location: U.K

Character tinnie
  Rank: 2 of 131
  Level: 1

Characteristics:
  Class:  Barbare
  Element:  Earth
  Alignment:  Neutral

4 Points

PostPosted: Tue Oct 30, 2007 6:00 pm    Post subject: Reply with quote

the game would be easier because then i can add in my scripts n codes
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