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Familys

 
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Sim
Site Admin


Joined: 02 Sep 2007
Posts: 387
Location: baltimore

Character Psychotomus
  Rank: 47 of 137
  Level: 1

Characteristics:
  Class:  Bard
  Element:  Water
  Alignment:  Neutral

7818 Points

PostPosted: Sun Dec 30, 2007 6:58 pm    Post subject: Familys Reply with quote

-=Family's/Dynasty's=-

Now I'm not talking about the class families that are being build into the game. I'm talking about like in game player families. Now how this is done is there will be a Archives building where divorces and adding in family members are done. (Marriage is done in a Church). Now like everything else there will be a fee for doing this so it isn't over used. You go to a guy with the person who you want to be family with and pay him and he will ad you to each others family weather it be brother, sister, daughter son, father or mother. That is what the family part of it is. Now the Dynasty is involved in clans and depending on how you run your clan the next person in line of your family takes power of it after you quit the clan or the game. This makes it more interesting clan wise because it seems more like serious business. Also you can pull a dynasty warriors quote and say something like "Feel the power of the Dranites power!" or something like that just to be fun and corny. If you don't add in the stuff below this really has no point but to make the game more interesting and add a more of an RPing theme to it.

Another interesting idea we could with this but its would be hard is to make it so you get power up with families. Now this is wouldn't be I'm with the strongest family in the game I get super power ups! No this is something more natural that life saving strength people get out of no where... Here let me give you an example of the situation. You and your son are out in the wild training and working on your moves. Sudden you are ambushed by bandits. You kill the bandits that attack you but on no your son is almost dead! It looks almost impossible that you could save him but you'll be damned if your gonna try. You rush noticing that your stats has suddenly soared up 10% then they normally are! You go in and slice the bandits attacking your son and save him. After the battle you notice your character is unable to move... You've used all your energy and are stunned and your defense is now down 10%.

Ya thats would be my family power up system right there. When someone in your family tree is low on health and near by you may choose weather or not to activate this sudden power up. Or we can make it automatic making the family thing more serious because you gamble this auto power up. After a period of perhaps 30 secs you go to an extremely weakened state and stunned as well... Also to make it more drama like have it so you gain more speed activating the natural response in people fight or flight. This way your family member may come to your aid or get the hell out of there. That is my Family's/Dynasty idea. Not perfect as I'm sure you can add more things to it also having a red neck family tree where your sister is also your daughter (just for luls). Also I think family members should be able to attack each other and if they do this auto power up isn't activated this may be like little family squabbles or something maybe even a dynasty cue. So yeah thats all.
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Beirgo



Joined: 01 Nov 2007
Posts: 174
Location: Des Moines IA

Character Mr.Twinkie
  Rank: 5 of 137
  Level: 1

Characteristics:
  Class:  Bard
  Element:  Holy
  Alignment:  Neutral

527 Points

PostPosted: Sun Dec 30, 2007 7:23 pm    Post subject: Reply with quote

sounds good, I need time to think though.
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Oni



Joined: 02 Sep 2007
Posts: 664


Character Oni
  Rank: 3 of 137
  Level: 1

Characteristics:
  Class:  Thief
  Element:  Earth
  Alignment:  Neutral

3146 Points

PostPosted: Sun Dec 30, 2007 9:36 pm    Post subject: Reply with quote

I used to play an mmo called Conquer Online and you could get married to people, it cost a hellofalot, but once you hit like level 60 gold wasn't too much of an issue since each npc you kill drops 10,000. Anyway getting off topic.

Once you got married to somebody and you joined their party you would get double exp, that was the benefit of getting married. So maybe we could do something like that.

I think that stat bonus is a good idea, but how about 75 percent of the time you choose weather to activate it or not, while the remaining 25 percent it just kicks in.
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Jurge
Moose Chicken


Joined: 10 Dec 2007
Posts: 430
Location: Leaf Village

Character Jurge
  Rank: 1 of 137
  Level: 1

Characteristics:
  Class:  Bard
  Element:  Fire
  Alignment:  Neutral

45636 Points

PostPosted: Sun Dec 30, 2007 11:49 pm    Post subject: Reply with quote

This is off topic but what will happen when you die?
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Beirgo



Joined: 01 Nov 2007
Posts: 174
Location: Des Moines IA

Character Mr.Twinkie
  Rank: 5 of 137
  Level: 1

Characteristics:
  Class:  Bard
  Element:  Holy
  Alignment:  Neutral

527 Points

PostPosted: Tue Jan 01, 2008 12:05 am    Post subject: Reply with quote

you should go to the "afterlife" whatever we are going to call that. and complete some sort of quest due to your skillset. then when you get that finished you are favored enough to be sent back and resurrected. Simply because I think that permanent rpg deaths suck ass.

or you could just be done for a while. and three hours later when you sign in again, you wake up in your village's hospital with all your gold gone and some items gone too.
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Jurge
Moose Chicken


Joined: 10 Dec 2007
Posts: 430
Location: Leaf Village

Character Jurge
  Rank: 1 of 137
  Level: 1

Characteristics:
  Class:  Bard
  Element:  Fire
  Alignment:  Neutral

45636 Points

PostPosted: Tue Jan 01, 2008 9:31 pm    Post subject: Reply with quote

Maybe a med ninja from your village has to come save you fromw eher ever you are bu that would be piss annoying for medical nins.
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mars



Joined: 16 Apr 2008
Posts: 9



256 Points

PostPosted: Wed Apr 16, 2008 12:34 pm    Post subject: Reply with quote

I rate the character should die and have to create a new one and start from scratch. The family should inherit the players items money e.t.c
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